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Army COMNET Great News!
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Author | Topic: Great News! |
Darth Haun Citizen Posts: 4
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posted March 01, 1999 11:46 AM
My office is now up and located at http://members.xoom.com/DarthHaun/ . There you can get the first training mission and the multiplayer skin pack. Both are finished and available to download. IP: 206.62.210.12 |
GA_Majere unregistered |
posted March 01, 1999 02:29 PM
I wanted to announce this at the party darn you!!! lol. Anyway, everyone should know that this training mission is mandatory for all future graduates of Detachment 1 (training). The skin patch is optional for anyone who desires them. ------------------ IP: 208.192.60.20 |
GA_Majere unregistered |
posted March 02, 1999 11:41 AM
Darth Your Imperial Weapons link does not work. Can you please check it for me? Thx. ------------------ IP: 208.192.60.20 |
Darth Haun Citizen Posts: 4
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posted March 02, 1999 05:40 PM
The link is fixed now IP: 206.62.210.9 |
GA_Majere unregistered |
posted March 02, 1999 10:00 PM
Ok, I downloaded the imperial weapons patch ok, but now when I run it through that patch commander program it is telling me that there is a conflict between that one and the VE skins. I would like to use both patches, is that possible? ------------------ IP: 208.192.60.20 |
Darth Haun Citizen Posts: 4
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posted March 02, 1999 10:23 PM
Nope. You can only run one or the other, because they both modify a file or more. And since both versions of the file or files are different It can cause a crash or something weird. But the Imperial Weapons Patch will not work in multiplayer (Single Player only), so running it with the skins is pointless in a way. So how do you like the skin and my weapons? IP: 206.62.210.10 |
GA_Majere unregistered |
posted March 02, 1999 10:57 PM
The skins were awesome and so was your single player level. I will check out the weapons in a second. ------------------ IP: 208.192.60.20 |
GA_Majere unregistered |
posted March 02, 1999 11:00 PM
I just checked out the weapons patch. 1 word AWESOM! also nice stormtrooper skin! ------------------ IP: 208.192.60.20 |
SilverFox unregistered |
posted March 03, 1999 04:11 AM
If you guys want, I can take a look at the IWP and see if I can adapt it to MP as well as MotS... ------------------ v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^ President Silver Fox [| || |UUUU| || |"| |]>>>>>>>>>>>>>>>>>>>>>>>> IP: 195.232.71.11 |
GA_Majere unregistered |
posted March 03, 1999 09:16 AM
Since Darth made the patch, skins, and the weapons acuracy mission I am authorizing him to ask you for any help. Darth, If you use the MIST services please let me know so that I can properly pay them. CEO Silverfox, Go ahead and get Darth's permission to help him in any area he needs. Just keep in mind that priority goes out to the main missions whenever possible. Also, you need to keep me informed of anything you do for Darth so that I can properly pay you guys (I control your VE Bank account, hehe). ------------------ IP: 208.192.60.20 |
Darth Haun Citizen Posts: 4
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posted March 03, 1999 10:17 PM
I'm real glad to hear you say that Majere Thanks SilverFox, but no. I've already got it completely working for multiplayer. Ive learned from the template masters Azlon and Spectre. And I also plan on making a version for Mots as well. So far I have everything under control. But if I do require some help can I just email you? IP: 206.62.210.14 |
SilverFox unregistered |
posted March 04, 1999 04:14 AM
Sure, my email is [email protected] . You'll find that if you have new templates, you won't be able to use MotS. In MotS (unlike in JK, where you have static.jkl) you have to insert the template into your level to use it, otherwise it won't work. MotS's static.jkl seems to me to be just be decoration or something. :/ ------------------ President Silver Fox [| || |UUUU| || |"| |]>>>>>>>>>>>>>>>>>>>>>>>> IP: 195.232.66.18 |
Darth Haun Citizen Posts: 4
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posted March 04, 1999 08:34 AM
Im not concerned with that. Ive found an acceptable way around that. See all new templates besides weapon templates will work in multiplayer by using the static (this is true for JK and MotS). But to get the weapon template properies changed the way I want, I simply use the cog verb ParseArg(). Though it doesnt work for alot of properties. IP: 206.62.210.9 |
SilverFox unregistered |
posted March 04, 1999 04:05 PM
Well, I tried that, and no matter what I did, it never worked. Maybe I messed up the template or something. ------------------ President Silver Fox [| || |UUUU| || |"| |]>>>>>>>>>>>>>>>>>>>>>>>> IP: 195.232.75.3 |
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