posted November 01, 2000 01:40 AM
Notable features of this game according to Gamespot.com:
- With Obi-Wan, LucasArts is stressing the importance of using the light saber, and thus, the entire game will be played from a third-person perspective. Yup, no 1st person view like in Dark Forces or Jedi Knight: Dark Forces II. It is all "over-the-shoulder" view.
- The much hyped Glyph System [used in Obi-Wan] actually only includes eight saber movements so far. Despite its embellished complexity, it will actually require only a small learning curve to master.
- Players will begin Obi-Wan with the ability to use every force power in Obi-Wan (unlike in Jedi Knight: Dark Forces II where players gained force powers for every level completed) - the force powers during the opening sequences are the same ones players will possess shortly before the closing credits roll.
- Force speed, which instead of making Obi-Wan run at uncontrollable speeds across a level (like in Jedi Knight: Dark Forces II) will actually slow everything around the player down to a crawl and leave Obi-Wan to walk at his usual pace. The drawback of this is Force speed will not be allowed in Obi-Wan's multiplayer mode.
- Adding to LucasArts' aim to seamlessly integrate the force into the game is the lack of any health or force points. Instead, a small silhouette of Obi-Wan will be located in the lower right-hand corner of the screen. This icon will be a solid green color and bordered by a blue outline. The green represents Obi-Wan's health, and as the player takes more damage, the green will begin to fade. Likewise, as players use their force powers, the blue border surrounding the icon will also begin to dissipate.
- Obi-Wan requires a 3D accelerator (like Shadows of the Empire PC).